Wednesday, October 31, 2007

Animation

Age of 3D Animation
By [http://ezinearticles.com/?expert=Deep_Raj]Deep Raj

The art of creating and moving images with the use of computer is generally termed as 3D Animation. The era of 3D animation can be dated back to the early nineties when the first 3D animation film "Toy Story" was created. With the passage of time there was tremendous transformation in 3D animation and many more movies were created. The power and effectiveness of 3D animation became apparent when "Jurassic Park" hit the cinema screen in 1993. It really was wonder created with the help of 3D Animation. The most powerful animal, "the dinosaur" was brought to life. The movie stands as testimony to the powers of 3D Animation.

The Age of 3D animation has certainly brought about a revolution. There is hardly any area where 3D Animation is not playing a pivotal role. The popularity of computer animation has skyrocketed in this age of 3D Animation. The superiority of 3D Animation has several reasons. A few important ones are spelled out in the para to a follow.

In the age of 3D Animation crystal clear images can be revealed in a very short period of time and the impact created is just unimaginable. It is true to say that concepts and ideas which are not easy to be expressed in words or even through illustrations can not only be created easily but also analyzed from different perspectives. The dimensional feature of 3D Animation is where its true power lies and its ability to portray movement is exceptional. A huge amount of scientific data of movements is combined and presented in a simplistic manner. An advantaged tagged to this attribute of 3D animation is that it creates a long lasting impact on the memory and the viewer tends to retain the image for a much longer time and that too with accuracy.

Age of 3D animation brings to light limitless possibilities. It is a fine communicating tool which offers more information at a faster rate, presents complex concepts in a simplified manner and also helps turn an idea or even a hint into reality. Recreation of any event, expensive or dangerous to reproduce, is possible in this age of 3D Animation. Fine examples of this would be an air crash, demolition of buildings and /or creation of colonies. In the age of 3D Animation photo-realistic effects are possible by using virtual light sources from different angles with a fine blend of reflection, transparency and shadowing. One big area where 3D Animation is brining about a huge and fast transformation is Architecture. The 3-dimensional models are more accurate and make it easier to see and study the possible relationship of the buildings with the environment.

In the age of 3D animation there is no limit in so far as the software packages are concerned. You can find several packages in the market but the main and only problem that there are far too many and there re endless companies who have created their own 3D animation packages on the pretext that the ones available don't suit their purpose. However, there are still a few standardized ones. The first and the most familiar one that comes to mind is 'Alias Maya'. It is a software which allows you to create models, texture and animate, tight them and lots more. Another package which stands a rival to 'Alias Maya' is '3DS max', it is a package with almost the same facilities that one would find in 'Alias Maya' its advantage is that it allows you to from 'Maya' to '3DS max' and vice-versa. A few other software packages are Cinema 4D, Bodyshop, Light ware 3D and many more.

The future of 3D Animation is far reaching there are going to be more and more, different areas where 3D Animation is going to bring about a radical change. However, one area of challenge for 3D Animation is a photorealistic animation of humans. As of now animal characters, fantasy characters, robots or cartoon like humans are shown but time is not far off when you will certainly see 3D Animation succeeded in this area. [http://www.icreonglobal.com]3D Animation

Article Source: http://EzineArticles.com/?expert=Deep_Raj http://EzineArticles.com/?Age-of-3D-Animation&id=796088

Monday, October 29, 2007

Animation

Simply speaking, animation is the process of making films, movies, videos or computer games in which drawings or models of people and animals seem to move. The illusion, in fact, is created by the consecutive display of images of static elements. In the case of film and video production, it refers to techniques by which each frame of a film or a movie is produced individually. There are various methods of generating these frames. It can be done with the help of computers, by photographing a drawn or painted image, or by repeatedly making small changes to a model unit, and then photographing the result with a special animation camera. When the film is viewed after stringing the frames together, "persistence of vision" creates an illusion of continuous movement.

Saturday, October 27, 2007

Animation

Branding, Concept, Communication and Focus Testing
By [http://ezinearticles.com/?expert=Rick_Vidallon]Rick Vidallon

I’ve seen it all. The good, the bad and the ugly of Web site design. And the more I analyze what’s on the Web, the sadder I get, because the Web has become open game for Web site designers with bad taste and no plan.

On the other hand, there are many talented Web designers to choose from. But talent will only take one so far.
A designer has to understand and master the essence of design: Design with purpose, Create with purpose, and Implement with purpose.

As with the world of print, TV, and radio, a designer must design with four specific goals in mind:

Branding
Good branding makes the cash register ring. Take Fox News as a case in point. Unlike CNN or MSNBC, Fox strives to be a bit more edgy and bold -- and they lead the pack. Their logo animation, bumper graphics, and over-the-shoulder graphics are bright primary colors. Even their music is a bit edgier with guitar riffs versus the subdued music tones of the other stations.

Concept
A great concept on a shoe-string budget will blow away a weak concept on a multi-million dollar budget any day. For example, how many truck or SUV commercials have you seen with guys careening through mud or snow-covered mountain passes as the words scream out “Chevy Tough” or “Ford, Built to Last.” I can’t believe executives at these car companies spend millions each year on poorly conceived advertising campaigns.

Now, see if you remember this one. A mother is about to drop her child off at school, and asks if he’d rather get dropped off at the curb instead of directly in-front of the school. The child says, “nah, that’s okay mom.” He steps down from the Hummer and strolls up to the school entrance while an older student, with his eyes glued to the Hummer, says “cool.” This is a “concept;” a very well executed concept. It strongly conveys an attitude. Even Hummer’s theme music has attitude. The branding and concept raises the Hummer’s image above the rest.

Your Web site or your client’s Web site should convey this type of branding and concept. Think outside the box. Look at other well executed designs for inspiration. Don’t look at the industry, look at the design. Just because you’re building a Web site for a golf course doesn’t mean you should only Google golf courses in your research. Look beyond. Here are some great Web site resources for creative inspiration. http://www.commarts.com
CA-
Communication Arts, the online counterpart of Communication Arts magazine. http://www.designinteract.com
Design Interact, The premier source of information and inspiration for the field of interactive media. http://www.coolhomepages.com
Cool Home Pages, Great resource for designer's block.

Communication
During my career in broadcast graphics we would churn out graphics for the evening news. Many of them were “over-the-shoulder” graphics which appeared behind the anchor as they delivered the story. The main philosophy
I constantly ingrained into my design team was:“If it doesn’t read – it doesn’t work.” In other words, if the volume of the TV is turned off, the viewer should know what the story is about without the presence of text or title.

Your Web site should project that same philosophy. Ask yourself, does it immediately communicate my message? In television your message is “one click” away from the next channel. On the World Wide Web, you’re one mouse click away from a potential customer moving on.

If you own an e-commerce site, do you expend Web real estate endlessly talking about yourself, or do you get right down to business by featuring your products?
If you own an industry or business site, do you have fancy animation with glitzy music, or does your site convey a serious professional business image?

Make sure your Web designer is communicating well with the public. Solid thinking translated into clear messages works every time.

Focus Test
Want good feedback? Want good direction? Try a grassroots focus test.

Late one evening after some finger breaking work on some all important Flash animation, the cleaning crew entered my office. I asked, “What do you guys think?” They replied, “What is it?”

I was taken back. Ouch!!! I had fallen into the old trap of not being able to see the forest for the trees. This is an all too common problem among creative types. Design work tends to be a labor of love, and you can get too close to your project without seeing the big picture.

Get feedback, it’s the breakfast of champions. Ask your team, neighbor, spouse, significant other -- ask anyone but yourself. And once you step out on the ledge, make sure you’re ready for negative feedback. Learn to embrace it and use it to develop into a better professional. Growing some thick skin will also be helpful.

To see what I mean, visit [http://www.webpagesthatsuck.com/]www.webpagesthatsuck.com.

About the Author http://www.visionefx.net - Visionefx President Ricardo Vidallon has been in the creative business of advertising, cable broadcast, animation and the World Wide Web for more than two decades. His work has been featured on
the Christian Broadcasting Network, Inc., Fox News and NBC Entertainment. His career track in Web consultancy includes the global companies of Reynolds and Reynolds, CMGI Solutions, and Automark, Inc.

Article Source: http://EzineArticles.com/?expert=Rick_Vidallon http://EzineArticles.com/?Branding,-Concept,-Communication-and-Focus-Testing&id=99651

Wednesday, October 24, 2007

Animation

Considering a 3D Animation Career? Some Things You Should Know
By [http://ezinearticles.com/?expert=Joseph_Serpico]Joseph Serpico

What skills do you need to be a 3D animator? First of all, you must be able to draw. Additionally, you should be familiar with the process of creating a storyline and know a little about acting. Added skills that would help greatly would be sculpting experience and a knowledge of anatomy. Even though animators use computers to create animations, the ability to draw is one skill they absolutely must have. Due to the number of employment applications received by the big Hollywood animation studios, If you aren't fantastic at drawing, you can forget about ever getting hired by one. So where do all the animators who can draw good but not great work? Well, making films is not the only job animators can get. They also work in industrial design, architecture, interior design, on the Internet, producing media such as CD-ROMs, creating computer games, and many other fields.

Additionally, an animator position is not the only job available in the animation field. Animators are supported by storyboard artists, graphic designers, layout artists, animator's assistants, background artists, in-betweeners, and many others.

Regardless of where you work, you're probably not going to start at the top rung of the ladder. Most people who aspire to eventually work as animators start their animation career as an in-betweener. This job can help you to learn the basics of professional animation and get paid for it. The in-betweener's job is to help the animator's assistants to fill in the movement between key drawings. These in-between drawings are called transition drawings.

On the other hand, people who are more interested in the technical aspects of animation might get their start as a storyboard artist's assistant. The storyboard is the outline of the film that the animators work from, and the storyboard artist creates it from the script. An assistant usually starts their career by doing clean up and revisions, with the aim to eventually prepare portions of the storyboard with instruction and assistance from the artist.

Most likely the biggest future advances in animation will occur in 3D animation, so if you want to be on the cutting edge, that's what you want to learn. New techniques are being developed all the time, while many old ones are continually being updated to keep pace with all the technological advancements that are occuring in the field. Nary a week passes without news of some improvement in either the hardware or software used for 3D animation. If you intend to work in the field, be prepared to continually re-educate yourself. The good news is that many employers will either provide the training or foot the bill.

If you want to read more about beginning a [http://www.animationschoolguide.com/3d-animation-career.html ]3D animation career, head on over to The Animation School Guide at http://www.animationschoolguide.com

Article Source: http://EzineArticles.com/?expert=Joseph_Serpico http://EzineArticles.com/?Considering-a-3D-Animation-Career?-Some-Things-You-Should-Know&id=781125

Monday, October 22, 2007

Illusion Technologies: Animation

Considering a 3D Animation Career? Some Things You Should Know
By [http://ezinearticles.com/?expert=Joseph_Serpico]Joseph Serpico

What skills do you need to be a 3D animator? First of all, you must be able to draw. Additionally, you should be familiar with the process of creating a storyline and know a little about acting. Added skills that would help greatly would be sculpting experience and a knowledge of anatomy. Even though animators use computers to create animations, the ability to draw is one skill they absolutely must have. Due to the number of employment applications received by the big Hollywood animation studios, If you aren't fantastic at drawing, you can forget about ever getting hired by one. So where do all the animators who can draw good but not great work? Well, making films is not the only job animators can get. They also work in industrial design, architecture, interior design, on the Internet, producing media such as CD-ROMs, creating computer games, and many other fields.

Additionally, an animator position is not the only job available in the animation field. Animators are supported by storyboard artists, graphic designers, layout artists, animator's assistants, background artists, in-betweeners, and many others.

Regardless of where you work, you're probably not going to start at the top rung of the ladder. Most people who aspire to eventually work as animators start their animation career as an in-betweener. This job can help you to learn the basics of professional animation and get paid for it. The in-betweener's job is to help the animator's assistants to fill in the movement between key drawings. These in-between drawings are called transition drawings.

On the other hand, people who are more interested in the technical aspects of animation might get their start as a storyboard artist's assistant. The storyboard is the outline of the film that the animators work from, and the storyboard artist creates it from the script. An assistant usually starts their career by doing clean up and revisions, with the aim to eventually prepare portions of the storyboard with instruction and assistance from the artist.

Most likely the biggest future advances in animation will occur in 3D animation, so if you want to be on the cutting edge, that's what you want to learn. New techniques are being developed all the time, while many old ones are continually being updated to keep pace with all the technological advancements that are occuring in the field. Nary a week passes without news of some improvement in either the hardware or software used for 3D animation. If you intend to work in the field, be prepared to continually re-educate yourself. The good news is that many employers will either provide the training or foot the bill.

If you want to read more about beginning a [http://www.animationschoolguide.com/3d-animation-career.html ]3D animation career, head on over to The Animation School Guide at http://www.animationschoolguide.com

Article Source: http://EzineArticles.com/?expert=Joseph_Serpico http://EzineArticles.com/?Considering-a-3D-Animation-Career?-Some-Things-You-Should-Know&id=781125

Saturday, October 20, 2007

Illusion Technologies: Animation

Forensic Animation
By [http://ezinearticles.com/?expert=Sarah_Freeland]Sarah Freeland

Forensic animation is a newer legal tool used in just about every type of legal suit imaginable. In murder cases forensic animation can be used to recreate a forensic crime scene. In car accident cases this legal video tool can be used to recreate the accident and to determine who was at fault. However, while this technology is very effective, before it can be used as evidence it needs to be evaluated by the court for its admissibility.

The admissibility of forensic animation depends on several factors. First of all the court is going to look at how objective the animation is. They are going to look for significant biasing of the animated footage, which can give one side an unjust advantage. Next the court is going to look at the data used in creating the animation. The data used must be verifiable and it must be supported by witness testimony or authoritative facts. Finally, the forensic animation must be easy to understand and be relevant to the case at hand.

Forensic animation, while intriguing and helpful, is not right for every type of case. It is expensive and it takes time to generate. For most average forensic animation presentations under 3 minute, you should expect a turn around time of between 1 and 3 months. You should also expect to pay $6,000 plus for a piece of forensic animation. The actual cost that you will incur is going to depend on how long the piece needs to be, the complexity of the animation used, how soon you need the piece by and what forensic animation company you use.

The cost of forensic animation mostly goes towards the labor costs. In fact, labor is going to make up about three quarters of the total cost of your animation presentation. Some of the labor costs that your project will incur include: consulting, model generation, camera animation and actor animation. Again the actual costs that you will be charged are going to depend greatly on the complexity of the animation that needs to be generated and the company that you work with.

A [http://www.legalvideographer.info/what_is_legal_videographer.html]legal videographer is a video production specialist who is skilled at producing video evidence for legal cases. The services offered by this type of video specialist is in high demand and it pays a very generous salary. Being a [http://www.legalvideographer.info/digital_videographer.html]professional digital videographer takes more than just knowledge of how to use a digital camcorder. It takes expertise in a variety of business, creative and technical subjects. There are a lot of [http://www.legalvideographer.info/videography_tools_accessories.html]videography equipment that videographers need including: cameras, tripods, editing software, video monitors, cases, lenses and mixing devices.

Article Source: http://EzineArticles.com/?expert=Sarah_Freeland http://EzineArticles.com/?Forensic-Animation&id=702656

Friday, October 19, 2007

Illusion Technologies: Animation

Branding, Concept, Communication and Focus Testing
By [http://ezinearticles.com/?expert=Rick_Vidallon]Rick Vidallon

I’ve seen it all. The good, the bad and the ugly of Web site design. And the more I analyze what’s on the Web, the sadder I get, because the Web has become open game for Web site designers with bad taste and no plan.

On the other hand, there are many talented Web designers to choose from. But talent will only take one so far.
A designer has to understand and master the essence of design: Design with purpose, Create with purpose, and Implement with purpose.

As with the world of print, TV, and radio, a designer must design with four specific goals in mind:

Branding
Good branding makes the cash register ring. Take Fox News as a case in point. Unlike CNN or MSNBC, Fox strives to be a bit more edgy and bold -- and they lead the pack. Their logo animation, bumper graphics, and over-the-shoulder graphics are bright primary colors. Even their music is a bit edgier with guitar riffs versus the subdued music tones of the other stations.

Concept
A great concept on a shoe-string budget will blow away a weak concept on a multi-million dollar budget any day. For example, how many truck or SUV commercials have you seen with guys careening through mud or snow-covered mountain passes as the words scream out “Chevy Tough” or “Ford, Built to Last.” I can’t believe executives at these car companies spend millions each year on poorly conceived advertising campaigns.

Now, see if you remember this one. A mother is about to drop her child off at school, and asks if he’d rather get dropped off at the curb instead of directly in-front of the school. The child says, “nah, that’s okay mom.” He steps down from the Hummer and strolls up to the school entrance while an older student, with his eyes glued to the Hummer, says “cool.” This is a “concept;” a very well executed concept. It strongly conveys an attitude. Even Hummer’s theme music has attitude. The branding and concept raises the Hummer’s image above the rest.

Your Web site or your client’s Web site should convey this type of branding and concept. Think outside the box. Look at other well executed designs for inspiration. Don’t look at the industry, look at the design. Just because you’re building a Web site for a golf course doesn’t mean you should only Google golf courses in your research. Look beyond. Here are some great Web site resources for creative inspiration. http://www.commarts.com
CA-
Communication Arts, the online counterpart of Communication Arts magazine. http://www.designinteract.com
Design Interact, The premier source of information and inspiration for the field of interactive media. http://www.coolhomepages.com
Cool Home Pages, Great resource for designer's block.

Communication
During my career in broadcast graphics we would churn out graphics for the evening news. Many of them were “over-the-shoulder” graphics which appeared behind the anchor as they delivered the story. The main philosophy
I constantly ingrained into my design team was:“If it doesn’t read – it doesn’t work.” In other words, if the volume of the TV is turned off, the viewer should know what the story is about without the presence of text or title.

Your Web site should project that same philosophy. Ask yourself, does it immediately communicate my message? In television your message is “one click” away from the next channel. On the World Wide Web, you’re one mouse click away from a potential customer moving on.

If you own an e-commerce site, do you expend Web real estate endlessly talking about yourself, or do you get right down to business by featuring your products?
If you own an industry or business site, do you have fancy animation with glitzy music, or does your site convey a serious professional business image?

Make sure your Web designer is communicating well with the public. Solid thinking translated into clear messages works every time.

Focus Test
Want good feedback? Want good direction? Try a grassroots focus test.

Late one evening after some finger breaking work on some all important Flash animation, the cleaning crew entered my office. I asked, “What do you guys think?” They replied, “What is it?”

I was taken back. Ouch!!! I had fallen into the old trap of not being able to see the forest for the trees. This is an all too common problem among creative types. Design work tends to be a labor of love, and you can get too close to your project without seeing the big picture.

Get feedback, it’s the breakfast of champions. Ask your team, neighbor, spouse, significant other -- ask anyone but yourself. And once you step out on the ledge, make sure you’re ready for negative feedback. Learn to embrace it and use it to develop into a better professional. Growing some thick skin will also be helpful.

To see what I mean, visit [http://www.webpagesthatsuck.com/]www.webpagesthatsuck.com.

About the Author http://www.visionefx.net - Visionefx President Ricardo Vidallon has been in the creative business of advertising, cable broadcast, animation and the World Wide Web for more than two decades. His work has been featured on
the Christian Broadcasting Network, Inc., Fox News and NBC Entertainment. His career track in Web consultancy includes the global companies of Reynolds and Reynolds, CMGI Solutions, and Automark, Inc.

Article Source: http://EzineArticles.com/?expert=Rick_Vidallon http://EzineArticles.com/?Branding,-Concept,-Communication-and-Focus-Testing&id=99651

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